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|
# Notes:
# need to program game stats reporting
# then program the ML algorithm!
# should I program ultimate before story? Just to stretch the legs of the ML Algorithm?
# consider adding an excel doc in the project folder that presents the report. Won't work for machines without an excel reader. could have a text based report.
from msvcrt import *
from sqlite3 import *
import time
from access_methods import *
class Board:
def __init__(self, plr_X, plr_O, wdl_stats=None, size=1):
blank_file = [' ', ' ', ' ']
self.file_name = ['a', 'b', 'c']
self.rank_name = ['1', '2', '3']
self.diag_name = ['a1_c3', 'a3_c1']
self.board = [blank_file[:], blank_file[:], blank_file[:]]
self.plr_X = plr_X
self.plr_O = plr_O
self.nav_sqr = 'a3'
self.subtext_msg = ''
self.dr_menu = False
self.dr_entries = ['Offer Draw', 'Resign']
self.nav_entry = ''
self.draw_offer = False
self.do_entries = ['Reject', 'Accept']
self.draw_accept = False
self.resign = False
self.wdl_stats = wdl_stats
self.size = size
self.set_wdl_stats()
self.start_log()
@property
def __dict__(self):
d = {}
for fn in self.file_name:
fi = self.file_name.index(fn)
d[fn] = {}
for rn in self.rank_name:
ri = self.rank_name.index(rn)
d[fn][rn] = self.board[fi][ri]
return d
def start_log(self):
con = connect('games.db')
cur = con.cursor()
res = cur.execute("""
SELECT max(game_id) AS game_id
FROM game_log
""").fetchone()
if res == None:
game_id = 0
else:
game_id = Nz(res[0]) + 1
self.move_log = []
self.game_log = {
'game_id': game_id,
'plr_X_name': self.plr_X.name,
'plr_X_color_int': self.plr_X.color_int,
'plr_O_name': self.plr_O.name,
'plr_O_color_int': self.plr_O.color_int,
'start_time': time.time(),
'start_board': self.fen_board
}
@property
def side_bar(self):
msg = f'\t{self.plr_X.text_color}{self.plr_X.name}\033[0m'
msg += f'\t{self.plr_O.text_color}{self.plr_O.name}\033[0m'
i = 0
for log in self.move_log:
if i != log['move_num']:
msg += f"\n{str(log['move_num'])}."
i = log['move_num']
if log['turn'] == 'X':
msg += f"\t{self.plr_X.text_color}{log['move']}\033[0m"
elif log['turn'] == 'O' and self.move_log[0]['turn'] == 'O' and log['move_num'] == self.move_log[0]['move_num']:
msg += f"\t\t{self.plr_O.text_color}{log['move']}\033[0m"
elif log['turn'] == 'O':
msg += f"\t{self.plr_O.text_color}{log['move']}\033[0m"
return msg
@property
def subtext(self):
if self.vic_chk: return f'{self.victor.text_color}{self.victor.name} Wins!\033[0m'
elif self.end_game_chk and not self.vic_chk: return 'Draw'
elif self.draw_offer:
st = 'Accept Draw Offer?\n\n'
for entry in self.do_entries:
if self.nav_entry == entry: st += self.plr_alt.indicate_color
st += f'\t {entry} \033[0m'
return st
elif self.dr_menu:
st = 'End Game Options:\n\n'
for entry in self.dr_entries:
if self.nav_entry == entry: st += self.plr_turn.indicate_color
st += f'\t {entry} \033[0m'
return st
else:
st = f'{self.plr_turn.text_color}{self.plr_turn.name} to move'
if self.subtext_msg: st += f'\n\n\t{self.subtext_msg}'
return st
@property
def fen_board(self):
fen = ''
space_count = 0
r = 0
for rank in reversed(self.ranks):
r += 1
for sqr in rank:
if sqr == ' ':
space_count += 1
else:
if space_count != 0:
fen += str(space_count)
space_count = 0
fen += sqr
if space_count != 0:
fen += str(space_count)
space_count = 0
if not r == 3:
fen += '/'
return fen
@fen_board.setter
def fen_board(self, fen):
str_board = ''
for s in fen.replace('/',''):
if s.isnumeric(): str_board += int(s) * ' '
else: str_board += s
self.board = [
[str_board[6], str_board[3], str_board[0]],
[str_board[7], str_board[4], str_board[1]],
[str_board[8], str_board[5], str_board[2]]
]
def sqr_val(self, sqr_nm):
f = self.file_name.index(sqr_nm[0])
r = self.rank_name.index(sqr_nm[1])
return self.board[f][r]
def is_vic_sqr(self, sqr_nm): return sqr_nm in self.vic_sqrs
def dsp_sqr(self, sqr_nm):
sqr_val = self.sqr_val(sqr_nm)
color = ''
if sqr_nm in self.vic_sqrs:
color = f'{self.victor.indicate_color}\033[30m'
elif self.nav_sqr == sqr_nm: color = f'{self.plr_turn.indicate_color}\033[30m'
elif sqr_val == 'X': color = f'{self.plr_X.text_color}'
elif sqr_val == 'O': color = f'{self.plr_O.text_color}'
return f'{color}{sqr_val}\033[40m\033[97m'
#https://en.wikipedia.org/wiki/Code_page_437
# full block: █
# left block: ▌
# rite block: ▐
# vr box bar: │
def dsp_intr_sqr(self, sqr_1, sqr_2):
if sqr_1 in self.vic_sqrs and sqr_2 in self.vic_sqrs:
return f'{self.victor.indicate_color}│\033[40m\033[97m'
elif sqr_1 in self.vic_sqrs:
return f'{self.victor.text_color}▌\033[40m\033[97m'
elif sqr_2 in self.vic_sqrs:
return f'{self.victor.text_color}▐\033[40m\033[97m'
elif self.nav_sqr == sqr_1 and sqr_1 != '':
return f'{self.plr_turn.text_color}▌\033[40m\033[97m'
elif self.nav_sqr == sqr_2 and sqr_2 != '':
return f'{self.plr_turn.text_color}▐\033[40m\033[97m'
elif sqr_1 == '' or sqr_2 == '':
return ' '
else:
return '│'
def dsp_size_2(self):
brd = []
for rank in self.rank_name:
rank_str = ''
rank_str += self.dsp_intr_sqr('', 'a' + rank)
if rank == '2' or rank == '3':
rank_str += '\033[4m'
rank_str += self.dsp_sqr('a' + rank)
rank_str += self.dsp_intr_sqr('a' + rank, 'b' + rank)
rank_str += self.dsp_sqr('b' + rank)
rank_str += self.dsp_intr_sqr('b' + rank, 'c' + rank)
rank_str += self.dsp_sqr('c' + rank)
if rank == '2' or rank == '3':
rank_str += '\033[0m'
rank_str += self.dsp_intr_sqr('c' + rank, '')
brd.append(rank_str)
return brd
@property
def all_sqr_vals(self):
return [
self.board[0][0],
self.board[0][1],
self.board[0][2],
self.board[1][0],
self.board[1][1],
self.board[1][2],
self.board[2][0],
self.board[2][1],
self.board[2][2]
]
@property
def sqr_nms(self):
return [
['a1', 'a2', 'a3'],
['b1', 'b2', 'b3'],
['c1', 'c2', 'c3']
]
@property
def all_sqr_nms(self): return ['a1', 'a2', 'a3', 'b1', 'b2', 'b3', 'c1', 'c2', 'c3']
@property
def all_sqrs_dict(self): return dict(zip(self.all_sqr_nms, self.all_sqr_vals))
@property
def plr_turn(self):
if self.all_sqr_vals.count('X') <= self.all_sqr_vals.count('O'): return self.plr_X
elif self.all_sqr_vals.count('X') > self.all_sqr_vals.count('O'): return self.plr_O
@property
def plr_alt(self):
if self.all_sqr_vals.count('X') <= self.all_sqr_vals.count('O'): return self.plr_O
elif self.all_sqr_vals.count('X') > self.all_sqr_vals.count('O'): return self.plr_X
@property
def move_num(self): return self.all_sqr_vals.count('O') + 1
@property
def turn_num(self): return 10 - self.all_sqr_vals.count(' ')
@property
def val_a1(self): return self.board[0][0]
@property
def val_a2(self): return self.board[0][1]
@property
def val_a3(self): return self.board[0][2]
@property
def val_b1(self): return self.board[1][0]
@property
def val_b2(self): return self.board[1][1]
@property
def val_b3(self): return self.board[1][2]
@property
def val_c1(self): return self.board[2][0]
@property
def val_c2(self): return self.board[2][1]
@property
def val_c3(self): return self.board[2][2]
@property
def dsp_a1(self): return self.dsp_sqr('a1')
@property
def dsp_a2(self): return self.dsp_sqr('a2')
@property
def dsp_a3(self): return self.dsp_sqr('a3')
@property
def dsp_b1(self): return self.dsp_sqr('b1')
@property
def dsp_b2(self): return self.dsp_sqr('b2')
@property
def dsp_b3(self): return self.dsp_sqr('b3')
@property
def dsp_c1(self): return self.dsp_sqr('c1')
@property
def dsp_c2(self): return self.dsp_sqr('c2')
@property
def dsp_c3(self): return self.dsp_sqr('c3')
def __str__(self):
if self.size == 1:
s = f'''\033[40m\033[97m
3 \033[4m{self.dsp_a3}│{self.dsp_b3}│{self.dsp_c3}\033[0m
2 \033[4m{self.dsp_a2}│{self.dsp_b2}│{self.dsp_c2}\033[0m
1 {self.dsp_a1}│{self.dsp_b1}│{self.dsp_c1}\033[0m
a b c'''
elif self.size == 2:
b = self.dsp_size_2()
s = f'''\033[40m\033[97m
3 {b[2]}\033[0m
2 {b[1]}\033[0m
1 {b[0]}\033[0m
a b c'''
return s
def display(self):
print('\033[0m', '\033[?25l', '\033[2J', '\033[0;0f', sep='', end='')
self.print_side_bar()
print(f'{self.str_wdl_stats}{str(self)}\n\n\t{self.subtext}')
self.subtext_msg = ''
def set_wdl_stats(self):
msg = ''
if self.wdl_stats != None:
con = connect('games.db')
qry_wdl_stats = open('wdl_stats.sql','r').read()
rst = OpenRecordset(con, qry_wdl_stats, self.wdl_stats)
rcd = rst[0]
for fld in rcd:
if rcd[fld] == None: rcd[fld] = 0
con = None
msg = f"\t{rcd['plr_1_text_color']}{rcd['plr_1_name']}\033[0m"
msg += f"\tDraw"
msg += f"\t{rcd['plr_2_text_color']}{rcd['plr_2_name']}\033[0m"
msg += f"\nX vs. O"
msg += f"\t{rcd['plr_1_text_color']}{rcd['plr_1_X_wins']}\033[0m"
msg += f"\t{rcd['game_X_O_draws']}"
msg += f"\t{rcd['plr_2_text_color']}{rcd['plr_2_O_wins']}\033[0m"
msg += f"\nO vs. X"
msg += f"\t{rcd['plr_1_text_color']}{rcd['plr_1_O_wins']}\033[0m"
msg += f"\t{rcd['game_O_X_draws']}"
msg += f"\t{rcd['plr_2_text_color']}{rcd['plr_2_X_wins']}\033[0m"
msg += f"\nTotal"
msg += f"\t{rcd['plr_1_text_color']}{rcd['plr_1_X_wins']+rcd['plr_1_O_wins']}\033[0m"
msg += f"\t{rcd['game_X_O_draws']+rcd['game_O_X_draws']}"
msg += f"\t{rcd['plr_2_text_color']}{rcd['plr_2_O_wins']+rcd['plr_2_X_wins']}\033[0m"
msg += f"\n"
self.str_wdl_stats = msg
def print_side_bar(self):
if self.side_bar:
lines = self.side_bar.split('\n')
l = 1
for line in lines:
print(f'\033[{l};35f', line, sep='', end='')
l+=1
print('\033[0;0f', end='')
@property
def row_a(self): return self.board[0]
@property
def row_b(self): return self.board[1]
@property
def row_c(self): return self.board[2]
@property
def row_1(self): return [self.board[0][0], self.board[1][0], self.board[2][0]]
@property
def row_2(self): return [self.board[0][1], self.board[1][1], self.board[2][1]]
@property
def row_3(self): return [self.board[0][2], self.board[1][2], self.board[2][2]]
@property
def row_a1_c3(self): return [self.board[0][0], self.board[1][1], self.board[2][2]]
@property
def row_a3_c1(self): return [self.board[0][2], self.board[1][1], self.board[2][0]]
@property
def row_a_sqr_nms(self): return self.sqr_nms[0]
@property
def row_b_sqr_nms(self): return self.sqr_nms[1]
@property
def row_c_sqr_nms(self): return self.sqr_nms[2]
@property
def row_1_sqr_nms(self): return [self.sqr_nms[0][0], self.sqr_nms[1][0], self.sqr_nms[2][0]]
@property
def row_2_sqr_nms(self): return [self.sqr_nms[0][1], self.sqr_nms[1][1], self.sqr_nms[2][1]]
@property
def row_3_sqr_nms(self): return [self.sqr_nms[0][2], self.sqr_nms[1][2], self.sqr_nms[2][2]]
@property
def row_a1_c3_sqr_nms(self): return [self.sqr_nms[0][0], self.sqr_nms[1][1], self.sqr_nms[2][2]]
@property
def row_a3_c1_sqr_nms(self): return [self.sqr_nms[0][2], self.sqr_nms[1][1], self.sqr_nms[2][0]]
@property
def row_a_dict(self): return dict(zip(self.row_a_sqr_nms, self.row_a))
@property
def row_b_dict(self): return dict(zip(self.row_b_sqr_nms, self.row_b))
@property
def row_c_dict(self): return dict(zip(self.row_c_sqr_nms, self.row_c))
@property
def row_1_dict(self): return dict(zip(self.row_1_sqr_nms, self.row_1))
@property
def row_2_dict(self): return dict(zip(self.row_2_sqr_nms, self.row_2))
@property
def row_3_dict(self): return dict(zip(self.row_3_sqr_nms, self.row_3))
@property
def row_a1_c3_dict(self): return dict(zip(self.row_a1_c3_sqr_nms, self.row_a1_c3))
@property
def row_a3_c1_dict(self): return dict(zip(self.row_a1_c3_sqr_nms, self.row_a1_c3))
@property
def files(self): return self.board
@property
def ranks(self): return [self.row_1, self.row_2, self.row_3]
@property
def ranks_dict(self):
v = [self.row_1_dict, self.row_2_dict, self.row_3_dict]
return dict(zip(self.rank_name, v))
@property
def diagonals(self): return [self.row_a1_c3, self.row_a3_c1]
@property
def rows(self):
return [
self.row_a,
self.row_b,
self.row_c,
self.row_1,
self.row_2,
self.row_3,
self.row_a1_c3,
self.row_a3_c1
]
@property
def row_dicts(self):
return [
self.row_a_dict,
self.row_b_dict,
self.row_c_dict,
self.row_1_dict,
self.row_2_dict,
self.row_3_dict,
self.row_a1_c3_dict,
self.row_a3_c1_dict
]
@property
def row_names(self): return self.file_name + self.rank_name + self.diag_name
@property
def row_dict(self): return dict(zip(self.row_names, self.rows))
@property
def row_dict_dicts(self): return dict(zip(self.row_names, self.row_dicts))
@property
def vic_chk(self):
for rng in self.rows:
if rng.count(rng[0]) == 3 and rng[0] != ' ': return True
return self.resign
@property
def three_in_a_row_chk(self):
for rng in self.rows:
if rng.count(rng[0]) == 3 and rng[0] != ' ': return True
return False
@property
def vic_sqrs(self):
sqrs = []
for i in range(3):
if self.files[i].count(self.files[i][0]) == 3 and self.files[i][0] != ' ':
for rnk_nm in self.rank_name: sqrs.append(self.file_name[i] + rnk_nm)
if self.ranks[i].count(self.ranks[i][0]) == 3 and self.ranks[i][0] != ' ':
for fil_nm in self.file_name: sqrs.append(fil_nm + self.rank_name[i])
if self.row_a1_c3.count(self.row_a1_c3[0]) == 3 and self.row_a1_c3[0] != ' ':
for i in range(3): sqrs.append(self.file_name[i] + self.rank_name[i])
if self.row_a3_c1.count(self.row_a3_c1[0]) == 3 and self.row_a3_c1[0] != ' ':
for i in range(3): sqrs.append(self.file_name[i] + self.rank_name[2-i])
return sqrs
@property
def end_game_chk(self):
return self.all_sqr_vals.count(' ') == 0 or self.vic_chk or self.draw_accept
@property
def victor(self):
if self.three_in_a_row_chk:
for rng in self.rows:
if rng.count(rng[0]) == 3:
if rng[0] == 'X': return self.plr_X
elif rng[0] == 'O': return self.plr_O
elif self.resign: return self.plr_alt
return None
@property
def mark(self):
if self.plr_turn == self.plr_X: return 'X'
elif self.plr_turn == self.plr_O: return 'O'
def log_move(self):
i = len(self.move_log)
self.move_log.append({'game_id': self.game_log['game_id']})
self.move_log[i]['board'] = self.fen_board
self.move_log[i]['turn'] = self.mark
self.move_log[i]['move_num'] = self.move_num
self.move_log[i]['turn_num'] = self.turn_num
self.move_log[i]['move'] = self.nav_sqr
self.move_log[i]['timestamp'] = time.time()
def mark_sqr(self, sqr_nm=None):
if sqr_nm != None: self.nav_sqr = sqr_nm
f = self.file_name.index(self.nav_sqr[0])
r = self.rank_name.index(self.nav_sqr[1])
if self.board[f][r] == ' ':
self.log_move()
self.board[f][r] = self.mark
return True
else:
self.subtext_msg = 'Illegal Move'
return False
def draw_or_resign(self, ks):
chk = False
if not self.nav_entry in self.dr_entries: self.nav_entry = self.dr_entries[0]
if ks == [b'\r']:
if self.nav_entry == self.dr_entries[0]:
self.draw_offer = True
self.nav_entry = self.do_entries[0]
chk = self.kb_nav(self.accept_draw)
self.draw_offer = False
self.nav_entry = self.dr_entries[0]
elif self.nav_entry == self.dr_entries[1]:
self.resign = True
chk = True
elif ks == [b'\x1b']:
chk = True
elif ks == [b'\t']:
self.nav_entry = self.dr_entries[self.dr_entries.index(self.nav_entry)-1]
elif ks == [b'\x00', b'H'] or ks == [b'\xe0', b'H']: # Up
self.nav_entry = self.dr_entries[self.dr_entries.index(self.nav_entry)-1]
elif ks == [b'\x00', b'P'] or ks == [b'\xe0', b'P']: # Down
self.nav_entry = self.dr_entries[self.dr_entries.index(self.nav_entry)-1]
elif ks == [b'\x00', b'M'] or ks == [b'\xe0', b'M']: # Right
self.nav_entry = self.dr_entries[self.dr_entries.index(self.nav_entry)-1]
elif ks == [b'\x00', b'K'] or ks == [b'\xe0', b'K']: # Left
self.nav_entry = self.dr_entries[self.dr_entries.index(self.nav_entry)-1]
return chk
def accept_draw(self, ks):
chk = False
if not self.nav_entry in self.do_entries: self.nav_entry = self.do_entries[0]
if ks == [b'\r']:
if self.nav_entry == self.do_entries[0]:
self.draw_offer = False
self.nav_entry = self.dr_entries[0]
chk = True
elif self.nav_entry == self.do_entries[1]:
self.draw_accept = True
chk = True
elif ks == [b'\x1b']:
self.draw_offer = False
self.nav_entry = self.dr_entries[0]
chk = True
elif ks == [b'\t']:
self.nav_entry = self.do_entries[self.do_entries.index(self.nav_entry)-1]
elif ks == [b'\x00', b'H'] or ks == [b'\xe0', b'H']: # Up
self.nav_entry = self.do_entries[self.do_entries.index(self.nav_entry)-1]
elif ks == [b'\x00', b'P'] or ks == [b'\xe0', b'P']: # Down
self.nav_entry = self.do_entries[self.do_entries.index(self.nav_entry)-1]
elif ks == [b'\x00', b'M'] or ks == [b'\xe0', b'M']: # Right
self.nav_entry = self.do_entries[self.do_entries.index(self.nav_entry)-1]
elif ks == [b'\x00', b'K'] or ks == [b'\xe0', b'K']: # Left
self.nav_entry = self.do_entries[self.do_entries.index(self.nav_entry)-1]
return chk
def nav_board(self, ks):
chk = False
if self.nav_sqr == '': self.nav_sqr = 'a3'
if ks == [b'\r']:
chk = self.mark_sqr()
elif ks == [b'\x1b']:
self.dr_menu = True
self.nav_entry = self.dr_entries[0]
chk = self.kb_nav(self.draw_or_resign)
self.nav_entry = ''
self.dr_menu = False
elif ks == [b'\t']:
f = self.file_name.index(self.nav_sqr[0])
r = self.rank_name.index(self.nav_sqr[1])
if f == 2:
f = 0
if r == 0: r = 2
else: r -= 1
else: f += 1
self.nav_sqr = self.file_name[f] + self.rank_name[r]
elif ks == [b'\x00', b'H'] or ks == [b'\xe0', b'H']: # Up
pos = self.rank_name.index(self.nav_sqr[1])
if pos == len(self.rank_name) - 1: pos = 0
else: pos += 1
self.nav_sqr = self.nav_sqr[0] + self.rank_name[pos]
elif ks == [b'\x00', b'P'] or ks == [b'\xe0', b'P']: # Down
pos = self.rank_name.index(self.nav_sqr[1])
if pos == 0: pos = len(self.rank_name) - 1
else: pos -= 1
self.nav_sqr = self.nav_sqr[0] + self.rank_name[pos]
elif ks == [b'\x00', b'M'] or ks == [b'\xe0', b'M']: # Right
pos = self.file_name.index(self.nav_sqr[0])
if pos == len(self.file_name) - 1: pos = 0
else: pos += 1
self.nav_sqr = self.file_name[pos] + self.nav_sqr[1]
elif ks == [b'\x00', b'K'] or ks == [b'\xe0', b'K']: # Left
pos = self.file_name.index(self.nav_sqr[0])
if pos == 0: pos = len(self.file_name) - 1
else: pos -= 1
self.nav_sqr = self.file_name[pos] + self.nav_sqr[1]
return chk
def kb_nav(self, meth):
chk = False
while not chk:
self.display()
ks = [getch()]
if kbhit(): ks.append(getch())
chk = meth(ks)
return chk
def log_game(self):
if len(self.move_log) > 0:
con = connect('games.db')
cur = con.cursor()
app_game_log_sql = open('app_game_log.sql', 'r').read()
cur.execute(app_game_log_sql, self.game_log)
app_move_log_sql = open('app_move_log.sql', 'r').read()
for log in self.move_log:
cur.execute(app_move_log_sql, log)
con.commit()
con = None
cur = None
def play(self):
while not self.end_game_chk:
if not self.plr_turn.is_machine:
if not self.kb_nav(self.nav_board):
break
elif self.plr_turn.is_machine:
self.display()
sqr_nm = self.plr_turn.move(self.fen_board)
self.mark_sqr(sqr_nm)
self.nav_sqr = ''
self.game_log['vic_chk'] = self.vic_chk
if self.vic_chk:
self.game_log['victor_name'] = self.victor.name
self.game_log['victor_color_int'] = self.victor.color_int
else:
self.game_log['victor_name'] = ''
self.game_log['victor_color_int'] = 0
self.game_log['three_in_a_row'] = self.three_in_a_row_chk
self.game_log['draw_accept'] = self.draw_accept
self.game_log['resign'] = self.resign
self.game_log['end_board'] = self.fen_board
self.game_log['turns'] = self.turn_num - 1
self.game_log['end_time'] = time.time()
self.log_game()
self.set_wdl_stats()
self.display()
if not self.plr_X.is_machine or not self.plr_O.is_machine:
input()
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