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console.log('Hello from app.js');
const turns = {true: 'X', false: 'O'};
const boardTurn = function() {
console.log('clicked', this.id, this.bitBoard);
};
const squareClick = function() {
console.log('clicked', this.id, this.innerText, this.position);
if (this.innerText == '') {
//Mark board
this.innerText = this.board.turn;
//Update bitBoard
let pos = 9 * (this.board.turn==turns[false]);
pos += this.position - 1
this.board.bitBoard[pos] = 1;
//Switch player turn
this.board.turn = turns[this.board.turn==turns[false]]
};
};
const initBoard = function(board) {
board.squares = board.getElementsByClassName('square');
board.squares = Array.from(board.squares);
board.squares.forEach(square => {
square.addEventListener('click', squareClick);
square.board = board;
square.position = parseInt(square.id.match(/\d+/)[0], 10);
});
board.addEventListener('click', boardTurn);
board.turn = turns[true];
board.bitBoard = Array(18).fill(0);
};
const board = document.getElementById('board');
initBoard(board);
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