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#!/usr/bin/env python3

#*******************************************************************************
# This file is a part of the Cursed Dice Model Generator
# Copyright (C) 2024 Christian Hodgden
# 
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
# 
# You should have received a copy of the GNU Lesser General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#*******************************************************************************

import typing
import random

class Pip:
	def __init__(self, visible: bool = False):
		self.visible = visible
	
	def __str__(self):
		return '*' if self.visible else ' '
	
	def __int__(self):
		return int(self.visible)
	
	def __bool__(self):
		return self.visible


class Face: 
	def __init__(self, value: int):
		positions = list(range(9))
		self.pips = [Pip() for _ in range(9)]
		for _ in range(value):
			position = random.choice(positions)
			positions.remove(position)
			self.pips[position].visible = True
	
	def __str__(self):
		face_display = ''
		for pip in self.pips:
			face_display += f'|{pip}'
			if (self.pips.index(pip) + 1) % 3 == 0:
				face_display += '|\n'
		return face_display
	
	def __int__(self):
		return sum(int(pip) for pip in self.pips)


class Dice:
	def __init__(self, values: typing.List[int]):
		self.faces = []
		for value in values:
			face = Face(value)
			self.faces.append(face)
		# there should be some address/location system iterating though the axes:
		#	- +x, +y, +z, -z, -y, -x 
		#	- for the faces in those directions from the origin
		# would also like a convention of pip orientation/placement
	
	def roll(self):
		face = random.choice(self.faces)
		print(face)
		return int(face)


if __name__ == '__main__':
	alpha = [1, 2, 3, 3, 5, 7]
	beta = [0, 2, 4, 4, 5, 6]
	gamma = [1, 2, 3, 4, 5, 6]
	sigma = [random.randint(1, 6) for _ in range(6)]
	delta = [abs(g - s) for g, s in zip(gamma, sigma)]
	delta = [abs(7 - s) for g, s in zip(gamma, sigma)]
	# What I really want is to init the dice with a total pip count and then choose the distribution
	# We probably need a batch dice class
	dice_a = Dice(alpha)
	dice_b = Dice(beta)
	dice_g = Dice(gamma)
	dice_s = Dice(sigma)
	dice_d = Dice(delta)
	a = dice_a.roll()
	b = dice_b.roll()
	g = dice_g.roll()
	s = dice_s.roll()
	d = dice_d.roll()
	print(a, b, a + b)