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-rw-r--r--scripts/dice.py67
1 files changed, 67 insertions, 0 deletions
diff --git a/scripts/dice.py b/scripts/dice.py
new file mode 100644
index 0000000..00bbd6f
--- /dev/null
+++ b/scripts/dice.py
@@ -0,0 +1,67 @@
+#!/usr/bin/env python3
+
+import typing
+import random
+
+class Pip:
+ def __init__(self, visible: bool = False):
+ self.visible = visible
+
+ def __str__(self):
+ return '*' if self.visible else ' '
+
+ def __int__(self):
+ return int(self.visible)
+
+ def __bool__(self):
+ return self.visible
+
+
+class Face:
+ def __init__(self, value: int):
+ positions = list(range(9))
+ self.pips = [Pip() for _ in range(9)]
+ for _ in range(value):
+ position = random.choice(positions)
+ positions.remove(position)
+ self.pips[position].visible = True
+
+ def __str__(self):
+ face_display = ''
+ for pip in self.pips:
+ face_display += f'|{pip}'
+ if (self.pips.index(pip) + 1) % 3 == 0:
+ face_display += '|\n'
+ return face_display
+
+ def __int__(self):
+ return sum(int(pip) for pip in self.pips)
+
+
+class Dice:
+ def __init__(self, values: typing.List[int]):
+ self.faces = []
+ for value in values:
+ face = Face(value)
+ self.faces.append(face)
+ # there should be some address/location system iterating though the axes:
+ # - +x, +y, +z, -z, -y, -x
+ # - for the faces in those directions from the origin
+ # would also like a convention of pip orientation/placement
+
+ def roll(self):
+ face = random.choice(self.faces)
+ print(face)
+ return int(face)
+
+
+if __name__ == '__main__':
+ alpha = [1, 2, 3, 3, 5, 7]
+ beta = [0, 2, 4, 4, 5, 6]
+ dice_a = Dice(alpha)
+ dice_b = Dice(beta)
+ a = dice_a.roll()
+ b = dice_b.roll()
+ print(a, b, a + b)
+
+