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author | Christian Hodgden <chrhodgden@gmail.com> | 2024-07-24 13:34:30 -0500 |
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committer | Christian Hodgden <chrhodgden@gmail.com> | 2024-07-24 13:34:30 -0500 |
commit | b00c5d4717d819dd73986bf16db9adafc0b02053 (patch) | |
tree | d0e5bba63153248f9857c0bfaaee7e93532e55b0 /chess/bishop.scad | |
parent | 242fc6ec06da9da708702e50a694c0a4cff1e391 (diff) |
chess - started bishop model
Diffstat (limited to 'chess/bishop.scad')
-rw-r--r-- | chess/bishop.scad | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/chess/bishop.scad b/chess/bishop.scad new file mode 100644 index 0000000..07667e1 --- /dev/null +++ b/chess/bishop.scad @@ -0,0 +1,54 @@ + +// FIDE Standards have some flexibility +// https://www.fide.com/FIDE/handbook/Standards_of_Chess_Equipment_and_tournament_venue.pdf +// FIDE Handbook C.02.2.2 Height,weight,proportions +// - King – 9.5 cm, +// - Queen – 8.5 cm, +// - Bishop – 7 cm, +// - Knight – 6 cm, +// - Rook – 5.5 cm and +// - Pawn – 5 cm. +// - The diameter of the piece's base should measure 40- 50% of its height. +// - These dimensions may differ up to 10% from the above recommendation, +// - but the order (e.g. King is higher than Queen etc.) must be kept. +// We are going to transgress C.02.2.3 +// FIDE Handbook C.02.3.2 Size of the square and the board +// - The side of the square should measure 5 to 6 cm. +// - Referring to 2.2 the side of a square should be at least twice the diameter of a pawn’s base (it means four paws on one square). + +$fn = 100; +total_height = 7; +base_diameter = total_height / 2; +base_radius = base_diameter / 2; +base_height = 1; +stem_radius = base_radius / 4; +stem_base_radius = base_radius / 2; +head_radius = 1; +stem_height = total_height - base_height - head_radius; + +// collar_check enables collar +collar_check = 1; +collar_radius = head_radius * collar_check; + +// Base +cylinder(base_height/2, base_radius, base_radius); +translate([0, 0, base_height/2]) + cylinder(base_height, base_radius, 0); + +// Stem +translate([0, 0, base_height]) + cylinder(stem_height, stem_base_radius, stem_radius); + +// Collar +translate([0, 0, total_height - (2 * head_radius)]) + cylinder(0.5, collar_radius, 0); + +// Head + +%translate([0, 0, total_height - head_radius]) + sphere(head_radius); + +translate([0, 0, total_height - head_radius]) + cylinder(head_radius, head_radius, 0); + + |