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|
# A reports section would be nice.
from sqlite3 import *
from csv import *
import os
from menu import *
from entry_list import *
from entry import *
from access_methods import *
from analysis_board import *
from random import *
from subprocess import *
import importlib
import idlelib
class Player():
def __init__(self, color_int, name, is_machine, entry, menu=None, plr_list=None):
self.color_int = color_int
self.is_machine = is_machine
self.entry = entry
self.name = name
entry.text = name
self.plr_list = plr_list
if menu != None:
self.menu = menu
self.entries = menu.entries
menu.entries.entries[0].setr_meth = self.set_name
menu.entries.entries[1].setr_meth = self.set_machine
self.param_name = menu.entries.entries[0]
self.param_is_machine = menu.entries.entries[1]
self.prompt = f"Edit {self.name}'s Settings"
else:
# initialize a menu and set it to self.menu
self.param_name = Param('Name', name, color_int, setr_meth=self.set_name)
self.param_is_machine = Param('AI', [False, True], color_int, setr_meth=self.set_machine)
self.param_is_machine.item = is_machine
self.entries = EntryList([self.param_name, self.param_is_machine])
self.prompt = f"Edit {self.name}'s Settings"
self.menu = Menu(self.prompt, self.entries, entry.color_int)
self.menu.side_bar = None
entry.item = self.menu
@property
def __dict__(self):
d = {}
d['name'] = self.name
d['color_int'] = self.color_int
d['is_machine'] = self.is_machine
if hasattr(self, 'alg_1'): d['alg_1'] = self.alg_1.__name__
if hasattr(self, 'alg_2'): d['alg_2'] = self.alg_2.__name__
if hasattr(self, 'alg_3'): d['alg_3'] = self.alg_3.__name__
if hasattr(self, 'export_alg_res'): d['export_alg_res'] = self.export_alg_res
return d
@property
def text_color(self):
if self.color_int > 0 and self.color_int <=7:
return f'\033[9{self.color_int}m'
@property
def indicate_color(self):
if self.color_int > 0 and self.color_int <=7:
return f'\033[10{self.color_int}m\033[30m'
def save_file(self):
con = connect('games.db')
cur = con.cursor()
upd_qry_sql = """
UPDATE players
SET name = :name, is_machine = :is_machine
WHERE color_int = :color_int
"""
cur.execute(upd_qry_sql, self.__dict__)
con.commit()
con = None
cur = None
# I want to store a getter method as like an attribute, but have the stored value be the method and not the returned value of the method, that way the stored value returns the updated value when called.
def set_name(self, new_name):
self.name = new_name
self.save_file()
self.entry.text = new_name
self.prompt = f"Edit {self.name}'s Settings"
self.menu.prompt = self.prompt
if hasattr(self, 'post'):
self.menu.side_bar = self.post
else:
self.menu.side_bar = None
def set_machine(self, is_machine):
if is_machine:
self = Machine(self.color_int, self.name, is_machine, self.entry, self.menu, self.plr_list)
elif not is_machine:
self = Player(self.color_int, self.name, is_machine, self.entry, self.menu, self.plr_list)
# Will need to remove Machine specific Entry objects in self.entries and self.menu.entries
self.entries.remove_entry(self.entries.entries[-1])
self.entries.remove_entry(self.entries.entries[-1])
self.entries.remove_entry(self.entries.entries[-1])
self.entries.remove_entry(self.entries.entries[-1])
self.entries.remove_entry(self.entries.entries[-1])
self.entries.remove_entry(self.entries.entries[-1])
self.menu.entries = self.entries
self.plr_list[self.color_int-1] = self
self.save_file()
# Add params that conrtol move step processes (best move & random)
# Add launcher that pre-aggregates decision model per fen_board
class Machine(Player):
def __init__(self, color_int, name, is_machine, entry, menu=None, plr_list=None):
super().__init__(color_int, name, is_machine, entry, menu, plr_list)
self.load_machine_settings()
self.param_alg_1 = Param('1st Algorithm', self.alg_name_list, color_int, setr_meth=self.set_alg_1)
self.param_alg_2 = Param('2nd Algorithm', self.alg_name_list, color_int, setr_meth=self.set_alg_2)
self.param_alg_3 = Param('3rd Algorithm', self.alg_name_list, color_int, setr_meth=self.set_alg_3)
self.param_alg_1.item = self.alg_1.__name__
self.param_alg_2.item = self.alg_2.__name__
self.param_alg_3.item = self.alg_3.__name__
self.param_export_alg_res = Param('Export Alg', [False, True], color_int, setr_meth=self.set_export_alg_res)
self.param_export_alg_res.item = self.export_alg_res
self.static_alg_gen = Launcher('Generate Static Algorithm', self.static_alg_generate, color_int)
self.static_alg_edt = Launcher('Edit Static Algorithm', self.static_alg_edit, color_int)
self.entries.add_entry(self.param_alg_1)
self.entries.add_entry(self.param_alg_2)
self.entries.add_entry(self.param_alg_3)
self.entries.add_entry(self.param_export_alg_res)
self.entries.add_entry(self.static_alg_gen)
self.entries.add_entry(self.static_alg_edt)
self.menu.entries = self.entries
self.menu.side_bar = self.post
self.bad_moves = []
self.on_alg_num = 0
self.board = AnalysisBoard()
def set_alg_1(self, alg_name):
self.alg_1 = self.alg_list[self.alg_name_list.index(alg_name)]
self.save_machine_settings()
def set_alg_2(self, alg_name):
self.alg_2 = self.alg_list[self.alg_name_list.index(alg_name)]
self.save_machine_settings()
def set_alg_3(self, alg_name):
self.alg_3 = self.alg_list[self.alg_name_list.index(alg_name)]
self.save_machine_settings()
def set_export_alg_res(self, export_alg_res):
self.export_alg_res = export_alg_res
self.save_machine_settings()
def save_machine_settings(self):
con = connect('games.db')
cur = con.cursor()
upd_qry_sql = """
UPDATE machines
SET name = :name, is_machine = :is_machine, alg_1 = :alg_1, alg_2 = :alg_2, alg_3 = :alg_3, export_alg_res = :export_alg_res
WHERE color_int = :color_int
"""
cur.execute(upd_qry_sql, self.__dict__)
con.commit()
con = None
cur = None
def load_machine_settings(self):
con = connect('games.db')
qry_sql = """
SELECT *
FROM machines
WHERE color_int = :color_int
"""
rcd = OpenRecordset(con, qry_sql, self.__dict__)[0]
self.alg_1 = self.alg_list[self.alg_name_list.index(rcd['alg_1'])]
self.alg_2 = self.alg_list[self.alg_name_list.index(rcd['alg_2'])]
self.alg_3 = self.alg_list[self.alg_name_list.index(rcd['alg_3'])]
self.export_alg_res = bool(rcd['export_alg_res'])
con = None
def static_alg_generate(self):
con = connect('games.db')
static_script = open(f'{self.name}_{self.color_int}_static_alg.py', 'w', newline='')
static_script.write("def static_alg(fen_board=None):\n")
static_script.write("\tsqr_nm = ''\n\n")
static_script.write("##\tdemo board\n")
static_script.write("##\tif fen_board == None:\n")
static_script.write("##\t\tfen_board = '3/3/3'\n\n")
static_script.write("\tif fen_board == None: sqr_nm = ''\n")
qry_sql = """
SELECT DISTINCT board
FROM game_log INNER JOIN move_log ON game_log.game_id = move_log.game_id
WHERE
(
plr_X_name = :name
AND plr_X_color_int = :color_int
AND turn = 'X'
)
OR
(
plr_O_name = :name
AND plr_O_color_int = :color_int
AND turn = 'O'
)
"""
param = self.__dict__
boards = OpenRecordset(con, qry_sql, param)
for board in boards:
sqr_nm = ''
sqr_nm = self.move(board['board'])
if sqr_nm != '':
static_script.write(f"\tif fen_board == '{board['board']}': sqr_nm = '{sqr_nm}'\n")
static_script.write("\n\treturn sqr_nm\n")
def static_alg_edit(self):
static_script = os.path.join(os.getcwd(),f'{self.name}_{self.color_int}_static_alg.py')
if os.path.exists(static_script):
idle_bat = idlelib.__file__.replace('__init__.py','idle.bat')
Popen(f'{idle_bat} "{static_script}"')
@property
def post(self):
return f'{self.name}:\nHello World!\nI am {self}.\nMy name is {self.name}.'
@property
def alg_list(self):
lst = []
for att in dir(self):
if len(att) >= 5:
if att[-4:] == '_alg' or att[:5] == 'rand_':
lst.append(getattr(self, att))
return lst
# should we have distinct sub_alg select and sort_alg select?
# straight field names is one list to select for sort alg
@property
def alg_name_list(self):
lst = []
for alg in self.alg_list:
lst.append(alg.__name__)
return lst
def rand_fr(self, fen_board): return choice('abc') + choice('123')
def rand_sqr(self, fen_board): return choice(['a1', 'a2', 'a3', 'b1', 'b2', 'b3', 'c1', 'c2', 'c3'])
def rand_lgl(self, fen_board): return choice(self.board.legal_moves)
def rand_rem(self, fen_board):
legal_moves = self.board.legal_moves
if len(self.bad_moves) > 0:
for move in self.bad_moves:
legal_moves.remove(move)
pass
# for when all moves are losing
if legal_moves == []:
legal_moves = self.board.legal_moves
return choice(legal_moves)
def no_alg(self, fen_board): return ''
def static_alg(self, fen_board):
sqr_nm = ''
static_script = os.path.join(os.getcwd(),f'{self.name}_{self.color_int}_static_alg.py')
if os.path.exists(static_script):
static_mod_name = f"{self.name}_{self.color_int}_static_alg"
static_alg_module = importlib.import_module(static_mod_name, package=None)
sqr_nm = static_alg_module.static_alg(fen_board)
return sqr_nm
def w_alg(self, fen_board):
sqr_nm = ''
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce): return f'{ce}'
sort_alg = '(win_count)'
sqr_nm = self.find_wdl_alg_move(fen_board, wdl_ces, sub_alg, sort_alg)
return sqr_nm
# This algorithm works.
# the machine can get stuck in bad habits.
# can get stuck in a loop against a different ML alg
# would like a dynamic way of aggregating past results
def wml_mte_alg(self, fen_board):
sqr_nm = ''
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce): return f'({ce} / ((game_log.turns + 1) - move_log.turn_num))'
sort_alg = '(sum_net_factor)'
sqr_nm = self.find_wdl_alg_move(fen_board, wdl_ces, sub_alg, sort_alg)
return sqr_nm
# if turns-to-end = total-turns => 100% chance do that move
# if turns-to-end = opponent's next turn => 100% chance do not do that move
# it will only use previous moves, even if losing
def eg_alg(self, fen_board):
sqr_nm = ''
clean_chk = False
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce):
sa = f"""(CASE
WHEN game_log.turns = move_log.turn_num THEN {ce}
WHEN game_log.turns = move_log.turn_num + 1 THEN {ce}
ELSE NULL
END)"""
sa = sa.replace('\n',' ')
sa = sa.replace('\t','')
return sa
sort_alg = '(sum_net_factor)'
prev_move_set = self.find_wdl_alg_move_set(fen_board, wdl_ces, sub_alg, sort_alg)
if prev_move_set != None:
if len(prev_move_set) > 0:
if prev_move_set[0] != None:
if prev_move_set[0]['move'] != None:
clean_chk = True
if clean_chk:
for move in prev_move_set:
if move[sort_alg[1:-1]] != None:
if move[sort_alg[1:-1]] > 0.0:
if sqr_nm == '':
sqr_nm = move['move']
elif move[sort_alg[1:-1]] < 0.0:
self.bad_moves.append(move['move'])
# sqr_nm = self.find_wdl_alg_move(fen_board, wdl_ces, sub_alg, sort_alg)
return sqr_nm
# I am wanting to know which moves gets me to a known winning position or which move getss me to an all-losing position
# do we build a loop that queries each current legal move to generate a list of possible fen_boards from past games, then run those through the eg_alg?
# or one query that can aggragate the results
# will have to group by cur_next_move, then by next_board, aggregate the results on the next_boards, then somehow aggregate the results up to cur_next_move.
def m_out_1_alg(self, fen_board):
sqr_nm = ''
clean_chk = False
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce):
sa = f"""(CASE
WHEN game_log.turns = move_log.turn_num THEN {ce}
WHEN game_log.turns = move_log.turn_num + 1 THEN {ce}
ELSE NULL
END)"""
sa = sa.replace('\n',' ')
sa = sa.replace('\t','')
return sa
sort_alg = '(sum_net_factor)'
prev_move_set = self.find_wdl_alg_move_set(fen_board, wdl_ces, sub_alg, sort_alg)
if prev_move_set != None:
if len(prev_move_set) > 0:
if prev_move_set[0] != None:
if prev_move_set[0]['move'] != None:
clean_chk = True
if clean_chk:
for move in prev_move_set:
if move[sort_alg[1:-1]] != None:
if move[sort_alg[1:-1]] > 0.0:
if sqr_nm == '':
sqr_nm = move['move']
elif move[sort_alg[1:-1]] < 0.0:
self.bad_moves.append(move['move'])
# sqr_nm = self.find_wdl_alg_move(fen_board, wdl_ces, sub_alg, sort_alg)
return sqr_nm
# create a dc_rem_alg that filters out known bad moves?
def dc_alg(self, fen_board):
sqr_nm = ''
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce): return f'{ce}'
sort_alg = '(-move_count)'
legal_moves = self.board.legal_moves
prev_move_set = self.find_wdl_alg_move_set(fen_board, wdl_ces, sub_alg, sort_alg)
for mov_p in prev_move_set:
legal_moves.remove(mov_p['move'])
if legal_moves == []:
if prev_move_set != None:
if len(prev_move_set) > 0:
if prev_move_set[0] != None:
if prev_move_set[0]['move'] != None:
sqr_nm = prev_move_set[0]['move']
else:
sqr_nm = legal_moves[0]
return sqr_nm
def dc_rem_alg(self, fen_board):
sqr_nm = ''
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce): return f'{ce}'
sort_alg = '(-move_count)'
legal_moves = self.board.legal_moves
prev_move_set = self.find_wdl_alg_move_set(fen_board, wdl_ces, sub_alg, sort_alg)
prev_move_set_0 = prev_move_set
for mov_p in prev_move_set:
legal_moves.remove(mov_p['move'])
if legal_moves == []:
if prev_move_set != None:
if len(prev_move_set) > 0:
if prev_move_set[0] != None:
if prev_move_set[0]['move'] != None:
if len(self.bad_moves) > 0:
for move in prev_move_set_0:
if move['move'] in self.bad_moves:
prev_move_set_0.remove(move)
pass
if len(prev_move_set_0) > 0:
sqr_nm = prev_move_set_0[0]['move']
else:
sqr_nm = prev_move_set[0]['move']
else:
sqr_nm = legal_moves[0]
return sqr_nm
def wml_alg(self, fen_board):
sqr_nm = ''
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce): return f'{ce}'
sort_alg = '(win_count - loss_count)'
sqr_nm = self.find_wdl_alg_move(fen_board, wdl_ces, sub_alg, sort_alg)
return sqr_nm
def wol_alg(self, fen_board):
sqr_nm = ''
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce): return f'{ce}'
sort_alg = '(win_count / (CASE WHEN loss_count = 0 THEN 0.5 ELSE loss_count END))'
sqr_nm = self.find_wdl_alg_move(fen_board, wdl_ces, sub_alg, sort_alg)
return sqr_nm
def lmw_alg(self, fen_board):
sqr_nm = ''
wdl_ces = [1.0, 0.0, -1.0]
def sub_alg(ce): return f'{ce}'
sort_alg = '(loss_count - win_count)'
sqr_nm = self.find_wdl_alg_move(fen_board, wdl_ces, sub_alg, sort_alg)
return sqr_nm
def find_wdl_alg_move(self, fen_board, wdl_ces, sub_alg, sort_alg):
sqr_nm = ''
clean_chk = False
move_set = self.find_wdl_alg_move_set(fen_board, wdl_ces, sub_alg, sort_alg)
if move_set != None:
if len(move_set) > 0:
if move_set[0] != None:
if move_set[0]['move'] != None:
clean_chk = True
if clean_chk:
if len(self.bad_moves) > 0:
for move in move_set:
if move['move'] in self.bad_moves:
move_set.remove(move)
pass
if len(move_set) > 0:
sqr_nm = move_set[0]['move']
return sqr_nm
def find_wdl_alg_move_set(self, fen_board, wdl_ces, sub_alg, sort_alg):
con = connect('games.db')
w_cond = sub_alg(wdl_ces[0])
d_cond = sub_alg(wdl_ces[1])
l_cond = sub_alg(wdl_ces[2])
qry_sql = open('alg_move.sql','r').read()
qry_sql = qry_sql.replace('plr_X_', f'plr_{self.board.turn}_')
qry_sql = qry_sql.replace('(1.0 / 1.0)', w_cond)
qry_sql = qry_sql.replace('(0.0 / 1.0)', d_cond)
qry_sql = qry_sql.replace('(-1.0 / 1.0)', l_cond)
qry_sql = qry_sql.replace('(win_count - loss_count)', sort_alg)
param = {
'plr_name': self.name,
'plr_color_int': self.color_int,
'fen_board': fen_board
}
move_set = OpenRecordset(con, qry_sql, param)
if self.export_alg_res: self.log_alg_move(qry_sql, param, move_set)
con = None
return move_set
def log_alg_move(self, qry_sql, param, move_set):
# we'll figure out where to put these later
# will need to update the .txt output for sqlite3.dll to read correct correct directory
# if not os.path.exists(os.path.join(os.getcwd(), 'alg_export')): os.mkdir('alg_export')
# os.chdir(os.path.join(os.getcwd(), 'alg_export'))
open(f'alg_move_{self.on_alg_num}.sql','w', newline='').write(qry_sql)
txt_writer = open(f'alg_move_{self.on_alg_num}.txt','w',newline='')
txt_writer.write('.open games.db\n')
txt_writer.write('.mode box\n')
txt_writer.write('.parameter init\n')
for fld in param:
txt_writer.write(f'.parameter set :{fld} {param[fld]}\n')
txt_writer.write(f'.read alg_move_{self.on_alg_num}.sql')
txt_writer = None
if move_set != None:
if len(move_set) > 0:
if move_set[0] != None:
if move_set[0]['move'] != None:
csv_writer = DictWriter(open(f'alg_move_{self.on_alg_num}.csv','w',newline=''), fieldnames=move_set[0].keys())
csv_writer.writeheader()
for move in move_set:
csv_writer.writerow(move)
csv_writer = None
def move(self, fen_board):
sqr_nm = ''
self.board.fen_board = fen_board
self.bad_moves = []
self.on_alg_num = 0
if sqr_nm == '':
self.on_alg_num = 1
sqr_nm = self.alg_1(fen_board)
if sqr_nm == '':
self.on_alg_num = 2
sqr_nm = self.alg_2(fen_board)
if sqr_nm == '':
self.on_alg_num = 3
sqr_nm = self.alg_3(fen_board)
self.bad_moves = []
self.on_alg_num = 0
self.board.fen_board = '3/3/3'
return sqr_nm
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