console.log('Hello from app.js'); const turns = {true: 'X', false: 'O'}; const boardTurn = function() { console.log('clicked', this.id, this.bitBoard); }; const squareClick = function() { console.log('clicked', this.id, this.innerText, this.position); if (this.innerText == '') { //Mark board this.innerText = this.board.turn; //Update bitBoard let pos = 9 * (this.board.turn==turns[false]); pos += this.position - 1 this.board.bitBoard[pos] = 1; //Switch player turn this.board.turn = turns[this.board.turn==turns[false]] }; }; const initBoard = function(board) { board.squares = board.getElementsByClassName('square'); board.squares = Array.from(board.squares); board.squares.forEach(square => { square.addEventListener('click', squareClick); square.board = board; square.position = parseInt(square.id.match(/\d+/)[0], 10); }); board.addEventListener('click', boardTurn); board.turn = turns[true]; board.bitBoard = Array(18).fill(0); }; const board = document.getElementById('board'); initBoard(board);