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-rw-r--r--projects_blog/presentation_code/tictactoe.md175
-rw-r--r--projects_blog/presentation_code/tictactoe.py174
2 files changed, 349 insertions, 0 deletions
diff --git a/projects_blog/presentation_code/tictactoe.md b/projects_blog/presentation_code/tictactoe.md
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+++ b/projects_blog/presentation_code/tictactoe.md
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+```python
+#Next Steps:
+# Build & export move log for games
+# Build a board timeline variable/class - Export this?
+# Build an analysys board class for bots to use thinking through the next commands.
+# Look into usin scikit-learn to create a decistion tree model, then have a bot level that loads and uses the model. - See if you could have it programmed itself playing against the other bot levels. Probably need an X model & O model.
+# Probably need to translate some of the variables as classes -- THIS WILL BE GOOD FOR EDUCATION -- I NEED TO PRACTICE OBJECT-ORIENTED PROGRAMMING AT LEAST ONCE YOU'D THINK.
+# Probably should export the bot functionality to a separate module
+
+
+import random
+
+def prt_brd(brd):
+ print(f"""
+3 {brd[0][2]}|{brd[1][2]}|{brd[2][2]}
+2 {brd[0][1]}|{brd[1][1]}|{brd[2][1]}
+1 {brd[0][0]}|{brd[1][0]}|{brd[2][0]}
+ a b c
+""")
+
+def rnd(i = 1): return random.randint(0,i)
+
+def bot_cmd(lvl, trn, brd):
+ if lvl >= 1:
+ #check for potential victory
+ #check files and ranks
+ for r in range(0,3):
+ if brd[r].count(trn) == 2 and brd[r].count(' ') == 1: return file_name[r]+rank_name[brd[r].index(' ')]
+ if (brd[0][r]+brd[1][r]+brd[2][r]).count(trn) == 2 and (brd[0][r]+brd[1][r]+brd[2][r]).count(' ') == 1: return file_name[(brd[0][r]+brd[1][r]+brd[2][r]).index(' ')]+rank_name[r]
+
+ #check diagonals
+ if (brd[0][0]+brd[1][1]+brd[2][2]).count(trn) == 2 and (brd[0][0]+brd[1][1]+brd[2][2]).count(' ') == 1: return file_name[(brd[0][0]+brd[1][1]+brd[2][2]).index(' ')]+rank_name[(brd[0][0]+brd[1][1]+brd[2][2]).index(' ')]
+ if (brd[0][2]+brd[1][1]+brd[2][0]).count(trn) == 2 and (brd[0][2]+brd[1][1]+brd[2][0]).count(' ') == 1: return file_name[(brd[0][2]+brd[1][1]+brd[2][0]).index(' ')]+rank_name[(brd[2][0]+brd[1][1]+brd[0][2]).index(' ')]
+
+ if lvl >= 2:
+ alt_trn = plr_trn[trn == 'X']
+ #check for potential next-turn loss
+ #check files and ranks
+ for r in range(0,3):
+ if brd[r].count(alt_trn) == 2 and brd[r].count(' ') == 1: return file_name[r]+rank_name[brd[r].index(' ')]
+ if (brd[0][r]+brd[1][r]+brd[2][r]).count(alt_trn) == 2 and (brd[0][r]+brd[1][r]+brd[2][r]).count(' ') == 1: return file_name[(brd[0][r]+brd[1][r]+brd[2][r]).index(' ')]+rank_name[r]
+
+ #check diagonals
+ if (brd[0][0]+brd[1][1]+brd[2][2]).count(alt_trn) == 2 and (brd[0][0]+brd[1][1]+brd[2][2]).count(' ') == 1: return file_name[(brd[0][0]+brd[1][1]+brd[2][2]).index(' ')]+rank_name[(brd[0][0]+brd[1][1]+brd[2][2]).index(' ')]
+ if (brd[0][2]+brd[1][1]+brd[2][0]).count(alt_trn) == 2 and (brd[0][2]+brd[1][1]+brd[2][0]).count(' ') == 1: return file_name[(brd[0][2]+brd[1][1]+brd[2][0]).index(' ')]+rank_name[(brd[2][0]+brd[1][1]+brd[0][2]).index(' ')]
+
+ if lvl >= 3:
+ random.shuffle(vic_rng)
+ rng_ind = [0, 1, 2]
+ #build on existing rows
+ for rng in vic_rng:
+ for d in range(0,3):
+ if rng == file_name[d] and brd[d].count(trn) == 1 and brd[d].count(' ') == 2:
+ rng_ind.remove(brd[d].index(trn))
+ return file_name[d]+rank_name[rng_ind[rnd()]]
+ elif rng == rank_name[d] and (brd[0][d]+brd[1][d]+brd[2][d]).count(trn) == 1 and (brd[0][d]+brd[1][d]+brd[2][d]).count(' ') == 2:
+ rng_ind.remove((brd[0][d]+brd[1][d]+brd[2][d]).index(trn))
+ return file_name[rng_ind[rnd()]]+rank_name[d]
+ if rng == 'd1' and (brd[0][0]+brd[1][1]+brd[2][2]).count(trn) == 1 and (brd[0][0]+brd[1][1]+brd[2][2]).count(' ') == 2:
+ rng_ind.remove((brd[0][0]+brd[1][1]+brd[2][2]).index(trn))
+ f = rng_ind[rnd()]
+ return file_name[f]+rank_name[f]
+ elif rng == 'd2' and (brd[0][2]+brd[1][1]+brd[2][0]).count(trn) == 1 and (brd[0][2]+brd[1][1]+brd[2][0]).count(' ') == 2:
+ rng_ind.remove((brd[0][2]+brd[1][1]+brd[2][0]).index(trn))
+ f = rng_ind[rnd()]
+ return file_name[f]+rank_name[2 - f]
+
+ while True:
+ f = rnd(2)
+ r = rnd(2)
+ if board[f][r] == ' ': return file_name[f]+rank_name[r]
+
+rank = [' ', ' ', ' ']
+file = [' ', ' ', ' ']
+file_name = ['a', 'b', 'c']
+rank_name = ['1', '2', '3']
+f = 0
+r = 0
+d = 0
+turn = 'X'
+vic_chk = False
+valid_move = False
+board = [file[:], file[:], file[:]]
+plrs = -1
+plrs_str = '0'
+plr = [False, False]
+plr_trn = ('X', 'O')
+one_plr = 'X'
+bot_lvl = [-1, -1]
+lvl_str = ''
+bot_lvl_name = ['Random', 'Easy', 'Medium', 'Medium_2']
+vic_rng = file_name + rank_name + ['d1', 'd2']
+rng = ''
+rng_ind = [0, 1, 2]
+
+input("""----- TIC TAC TOE -----
+Press Enter to play!
+""")
+
+while plrs > 2 or plrs < 0:
+ plrs_str = input("Enter the number of players: ")
+ if len(plrs_str) > 0:
+ if plrs_str[0].isnumeric(): plrs = int(plrs_str[0])
+print()
+
+for r in range(0, plrs):
+ plr[r] = True
+
+if plrs == 1:
+ while True:
+ one_plr = input("Do you want play as the X's or as the O's? ").upper()
+ if len(one_plr) > 0:
+ if one_plr[0] == 'X' or one_plr[0] == 'O':
+ plr = [one_plr[0] == 'X', one_plr[0] == 'O']
+ print()
+ break
+
+if False in plr:
+ for r in range(0, len(bot_lvl_name)):
+ print(f"Level {r} - {bot_lvl_name[r]}")
+ print()
+
+for r in range(0,2):
+ while not plr[r] and bot_lvl[r] == -1:
+ lvl_str = input(f"Please select {plr_trn[r]} bot level number: ")
+ if len(lvl_str) > 0:
+ if lvl_str[0].isnumeric(): bot_lvl[r] = int(lvl_str[0])
+
+prt_brd(board)
+
+while True:
+
+ valid_move = False
+ while not valid_move:
+ #player uses input()
+ #computer uses bot_cmd()
+ if plr[turn == 'O']: cmd = input(f"{turn} to Move: ")
+ else:
+ cmd = bot_cmd(bot_lvl[turn == 'O'], turn, board)
+ print(f"{turn} to Move: {cmd}")
+ if len(cmd) == 2:
+ if file_name.count(cmd[0]) == 1 and rank_name.count(cmd[1]) == 1:
+ f = file_name.index(cmd[0])
+ r = rank_name.index(cmd[1])
+ if board[f][r] == ' ':
+ board[f][r] = turn
+ valid_move = True
+ else: print("Illegal move")
+ else: print("Invalid move")
+ else: print("Invalid move")
+
+ prt_brd(board)
+
+ #check for victory
+ #check files and ranks
+ for r in range(0,3):
+ if board[r].count(turn) == 3: vic_chk = True
+ if (board[0][r]+board[1][r]+board[2][r]).count(turn) == 3: vic_chk = True
+
+ #check diagonals
+ if (board[0][0]+board[1][1]+board[2][2]).count(turn) == 3: vic_chk = True
+ if (board[0][2]+board[1][1]+board[2][0]).count(turn) == 3: vic_chk = True
+
+ if vic_chk: break
+ if board[0].count(' ') + board[1].count(' ') + board[2].count(' ') == 0: break
+
+ turn = plr_trn[turn == 'X']
+
+if vic_chk: print(f"{turn} Wins!")
+else: print("Draw")
+
+input()
+input("""----- Thank you for playing! -----
+Press Enter to exit.
+""") \ No newline at end of file
diff --git a/projects_blog/presentation_code/tictactoe.py b/projects_blog/presentation_code/tictactoe.py
new file mode 100644
index 0000000..cad2a2f
--- /dev/null
+++ b/projects_blog/presentation_code/tictactoe.py
@@ -0,0 +1,174 @@
+#Next Steps:
+# Build & export move log for games
+# Build a board timeline variable/class - Export this?
+# Build an analysys board class for bots to use thinking through the next commands.
+# Look into usin scikit-learn to create a decistion tree model, then have a bot level that loads and uses the model. - See if you could have it programmed itself playing against the other bot levels. Probably need an X model & O model.
+# Probably need to translate some of the variables as classes -- THIS WILL BE GOOD FOR EDUCATION -- I NEED TO PRACTICE OBJECT-ORIENTED PROGRAMMING AT LEAST ONCE YOU'D THINK.
+# Probably should export the bot functionality to a separate module
+
+
+import random
+
+def prt_brd(brd):
+ print(f"""
+3 {brd[0][2]}|{brd[1][2]}|{brd[2][2]}
+2 {brd[0][1]}|{brd[1][1]}|{brd[2][1]}
+1 {brd[0][0]}|{brd[1][0]}|{brd[2][0]}
+ a b c
+""")
+
+def rnd(i = 1): return random.randint(0,i)
+
+def bot_cmd(lvl, trn, brd):
+ if lvl >= 1:
+ #check for potential victory
+ #check files and ranks
+ for r in range(0,3):
+ if brd[r].count(trn) == 2 and brd[r].count(' ') == 1: return file_name[r]+rank_name[brd[r].index(' ')]
+ if (brd[0][r]+brd[1][r]+brd[2][r]).count(trn) == 2 and (brd[0][r]+brd[1][r]+brd[2][r]).count(' ') == 1: return file_name[(brd[0][r]+brd[1][r]+brd[2][r]).index(' ')]+rank_name[r]
+
+ #check diagonals
+ if (brd[0][0]+brd[1][1]+brd[2][2]).count(trn) == 2 and (brd[0][0]+brd[1][1]+brd[2][2]).count(' ') == 1: return file_name[(brd[0][0]+brd[1][1]+brd[2][2]).index(' ')]+rank_name[(brd[0][0]+brd[1][1]+brd[2][2]).index(' ')]
+ if (brd[0][2]+brd[1][1]+brd[2][0]).count(trn) == 2 and (brd[0][2]+brd[1][1]+brd[2][0]).count(' ') == 1: return file_name[(brd[0][2]+brd[1][1]+brd[2][0]).index(' ')]+rank_name[(brd[2][0]+brd[1][1]+brd[0][2]).index(' ')]
+
+ if lvl >= 2:
+ alt_trn = plr_trn[trn == 'X']
+ #check for potential next-turn loss
+ #check files and ranks
+ for r in range(0,3):
+ if brd[r].count(alt_trn) == 2 and brd[r].count(' ') == 1: return file_name[r]+rank_name[brd[r].index(' ')]
+ if (brd[0][r]+brd[1][r]+brd[2][r]).count(alt_trn) == 2 and (brd[0][r]+brd[1][r]+brd[2][r]).count(' ') == 1: return file_name[(brd[0][r]+brd[1][r]+brd[2][r]).index(' ')]+rank_name[r]
+
+ #check diagonals
+ if (brd[0][0]+brd[1][1]+brd[2][2]).count(alt_trn) == 2 and (brd[0][0]+brd[1][1]+brd[2][2]).count(' ') == 1: return file_name[(brd[0][0]+brd[1][1]+brd[2][2]).index(' ')]+rank_name[(brd[0][0]+brd[1][1]+brd[2][2]).index(' ')]
+ if (brd[0][2]+brd[1][1]+brd[2][0]).count(alt_trn) == 2 and (brd[0][2]+brd[1][1]+brd[2][0]).count(' ') == 1: return file_name[(brd[0][2]+brd[1][1]+brd[2][0]).index(' ')]+rank_name[(brd[2][0]+brd[1][1]+brd[0][2]).index(' ')]
+
+ if lvl >= 3:
+ random.shuffle(vic_rng)
+ rng_ind = [0, 1, 2]
+ #build on existing rows
+ for rng in vic_rng:
+ for d in range(0,3):
+ if rng == file_name[d] and brd[d].count(trn) == 1 and brd[d].count(' ') == 2:
+ rng_ind.remove(brd[d].index(trn))
+ return file_name[d]+rank_name[rng_ind[rnd()]]
+ elif rng == rank_name[d] and (brd[0][d]+brd[1][d]+brd[2][d]).count(trn) == 1 and (brd[0][d]+brd[1][d]+brd[2][d]).count(' ') == 2:
+ rng_ind.remove((brd[0][d]+brd[1][d]+brd[2][d]).index(trn))
+ return file_name[rng_ind[rnd()]]+rank_name[d]
+ if rng == 'd1' and (brd[0][0]+brd[1][1]+brd[2][2]).count(trn) == 1 and (brd[0][0]+brd[1][1]+brd[2][2]).count(' ') == 2:
+ rng_ind.remove((brd[0][0]+brd[1][1]+brd[2][2]).index(trn))
+ f = rng_ind[rnd()]
+ return file_name[f]+rank_name[f]
+ elif rng == 'd2' and (brd[0][2]+brd[1][1]+brd[2][0]).count(trn) == 1 and (brd[0][2]+brd[1][1]+brd[2][0]).count(' ') == 2:
+ rng_ind.remove((brd[0][2]+brd[1][1]+brd[2][0]).index(trn))
+ f = rng_ind[rnd()]
+ return file_name[f]+rank_name[2 - f]
+
+ while True:
+ f = rnd(2)
+ r = rnd(2)
+ if board[f][r] == ' ': return file_name[f]+rank_name[r]
+
+rank = [' ', ' ', ' ']
+file = [' ', ' ', ' ']
+file_name = ['a', 'b', 'c']
+rank_name = ['1', '2', '3']
+f = 0
+r = 0
+d = 0
+turn = 'X'
+vic_chk = False
+valid_move = False
+board = [file[:], file[:], file[:]]
+plrs = -1
+plrs_str = '0'
+plr = [False, False]
+plr_trn = ('X', 'O')
+one_plr = 'X'
+bot_lvl = [-1, -1]
+lvl_str = ''
+bot_lvl_name = ['Random', 'Easy', 'Medium', 'Medium_2']
+vic_rng = file_name + rank_name + ['d1', 'd2']
+rng = ''
+rng_ind = [0, 1, 2]
+
+input("""----- TIC TAC TOE -----
+Press Enter to play!
+""")
+
+while plrs > 2 or plrs < 0:
+ plrs_str = input("Enter the number of players: ")
+ if len(plrs_str) > 0:
+ if plrs_str[0].isnumeric(): plrs = int(plrs_str[0])
+print()
+
+for r in range(0, plrs):
+ plr[r] = True
+
+if plrs == 1:
+ while True:
+ one_plr = input("Do you want play as the X's or as the O's? ").upper()
+ if len(one_plr) > 0:
+ if one_plr[0] == 'X' or one_plr[0] == 'O':
+ plr = [one_plr[0] == 'X', one_plr[0] == 'O']
+ print()
+ break
+
+if False in plr:
+ for r in range(0, len(bot_lvl_name)):
+ print(f"Level {r} - {bot_lvl_name[r]}")
+ print()
+
+for r in range(0,2):
+ while not plr[r] and bot_lvl[r] == -1:
+ lvl_str = input(f"Please select {plr_trn[r]} bot level number: ")
+ if len(lvl_str) > 0:
+ if lvl_str[0].isnumeric(): bot_lvl[r] = int(lvl_str[0])
+
+prt_brd(board)
+
+while True:
+
+ valid_move = False
+ while not valid_move:
+ #player uses input()
+ #computer uses bot_cmd()
+ if plr[turn == 'O']: cmd = input(f"{turn} to Move: ")
+ else:
+ cmd = bot_cmd(bot_lvl[turn == 'O'], turn, board)
+ print(f"{turn} to Move: {cmd}")
+ if len(cmd) == 2:
+ if file_name.count(cmd[0]) == 1 and rank_name.count(cmd[1]) == 1:
+ f = file_name.index(cmd[0])
+ r = rank_name.index(cmd[1])
+ if board[f][r] == ' ':
+ board[f][r] = turn
+ valid_move = True
+ else: print("Illegal move")
+ else: print("Invalid move")
+ else: print("Invalid move")
+
+ prt_brd(board)
+
+ #check for victory
+ #check files and ranks
+ for r in range(0,3):
+ if board[r].count(turn) == 3: vic_chk = True
+ if (board[0][r]+board[1][r]+board[2][r]).count(turn) == 3: vic_chk = True
+
+ #check diagonals
+ if (board[0][0]+board[1][1]+board[2][2]).count(turn) == 3: vic_chk = True
+ if (board[0][2]+board[1][1]+board[2][0]).count(turn) == 3: vic_chk = True
+
+ if vic_chk: break
+ if board[0].count(' ') + board[1].count(' ') + board[2].count(' ') == 0: break
+
+ turn = plr_trn[turn == 'X']
+
+if vic_chk: print(f"{turn} Wins!")
+else: print("Draw")
+
+input()
+input("""----- Thank you for playing! -----
+Press Enter to exit.
+""") \ No newline at end of file